This will be a tutorial on using CEGUI in SFML. We will not get For more general CEGUI tutorials, see: We will not be covering how to skin the library in any tutorial, so if you wish to learn more about it, consult the CEGUI website. Raven’s CEGUI Tutorial A CEGUI tutorial from anno This tutorial assumes you have knowledge of C++ programming and are able to.

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EventClicked” means that we subscribe to the click event of the pushbutton which is the object we use. It sets some predefined paths to make file handling a lot easier. An imageset is made out of two files: The system works well but here is a short list of files required to get a simple interface working:.

Getting Started

But for our click event it isn’t really: There is one single root window. Easily add float and integers to a string, and display it without hassles. Creativity is the limit!

It’s possible to load extra imagesets, fonts and other resources on the fly. For a complete list of properties check this page. Most of this tutorial is still valid, but some syntax is different. Events that will make your interface come to life.

Although in the earlier chapters this was addressed before, I do want to say again that the options are endless: We have a small issue that we will need to address, however.


The GUI inside ain’t very pretty see the above screenshot. The important thing to realize is that you’re only supposed to set one of the two parameters of a UDim object; the other parameter must be 0. Add the following code to BasicTutorial7. When setting the size you must create a UDim object to tell it what size it should be.

One important thing left to know before we start on more serious code:. Window class, and a window can have any number of child windows.

CEGUI tutorial videos by MakingGamesWithBen

In absolute mode the coordinates given are based on the top-left coordinate 0,0 of the root window. To be able to load 3D models using Lua, so there is no need to write extra loading code for a list of filenames, and the greatest benefit: Please check the code for more details. Recently a Skin repository has opened where everyone can upload and download custom skins.

Add the following code to BasicTutorial One important point regarding the events is casting.

I assume that your Visual Studio solution has a include file containing a lot of include’s like precompiled headers. Create a window, and cast it to a different type. The only restrictions on them are they must return a bool, and they must take in a single parameter of type “const CEGUI:: I’ve already crgui the first part, regarding the creation of the package file.


After all this coding we went external and started using Lua to create an interface. A Drag and drop event tells you what dropped. A list of references used in this tutorial, or additional links which might be an interesting read. Manipulating images in CEGUI is not one of the easiest or most straightforward things in the library.

Raven’s CEGUI Tutorial | Ogre Wiki

Tuhorial, we use the loadWindowLayout to load a complete interface with one single call! A few pieces of information you can get: The first argument of the subScribeEvent specifies the type of event that we want to subscribe to. In this example, we will be adding a Quit button which we will later add functionality to. There are various argument types available depending on the event that occurred.

The list of downloads might be somewhat confusing. Scan is not very clean here. The code builds on top of the CEGUI sample helper, which is not included, but is simply in all CEGUI source code releases so there is no yutorial initialization code for windows and event handlers.

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